[KSK] Multigaming eSports Clan e.V. - News - CoH Blitzkrieg Mod 4.8.6.0 Patch / Full

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CoH Blitzkrieg Mod 4.8.6.0 Patch / Full
28.02.2015 um 12:28 Uhr - [KSK]WestMc002
Für Company of Heroes erschien ein neuer Patch für den bekannten Blitzkrieg Mod.
Dieser trägt die Versionsnummer 4.8.6.0.
Ihr könnt den 49,5mb großen Patch, wie gewohnt, bei uns downloaden.

EDIT: Mittlerweile ist die Version 4.8.6.0 auch als Full Download erhältlich.
Diese 1,66 GB große Datei könnt Ihr ab sofort auch bei uns downloaden.

Hier der aktuelle Changelog:

- INSTALLER Default directory name will no longer be added when browsing folders (sometimes led to users installing BK into double Company of Heroes Relaunch folder)
- INSTALLER Removed nfw4 launcher, should be universal now (report problems please)
- US M8 Scott increased range by 10
- US Slightly increased recoiless rifle effectivity against Panzer IVs
- US Decreased HVSS price from 35 fuel to 25 fuel
- US Decreased M10 price by 30 MP
- US Increased M4 Jumbo call-in price by 75 MP
- US First supply yard upgrade reduced fuel cost by 25
- US First supply yard fuel upgrade won't require tank depot built
- US Second supply yard upgrade reduced MP price by 150 MP
- US Second supply yard fuel upgrade reduced fuel price by 15 and doesn't require tank depot upgrade
- US Supply yard fuel upkeep reducement can now be upgraded if both upkeep reducing upgrades were completed OR if both fuel upgrades were completed
- US Supply yard fuel upkeep reducement fuel price reduced by 15
- US Increased fuel upkeep reduction in supply yard from 25% to 33%
- US Reduced side sandbags fuel cost by 20 fuel
- US Decreased strafe and AP strafe ability cost from 150 to 115 munnition
- US Decreased bombing run ability cost from 250 to 200 munnition
- US Decreased fighter-bomber patrol ability cost from 300 to 265 munnition
- US Reduced M8 Scott fuel cost by 10
- US Decreased M24 Chaffee fuel upkeep
- US Decreased M18 Hellcat fuel upkeep
- US M18 Hellcat is now buildable in Airborne doctrine, with the same unlock as M10
- US Armor doc SP/PAce unlock now requires one more CP
- US Armor doc heavy AT mines now require one less CP
- US Inf doctrine can build .30 cal emplacement
- US Added suppression to .30 cal jeep
- US/CW Increased suppression of certain HMGs
- US Fixed range reticule on triage center
- US 37mm AT gun will not be able to shoot or be movable when only 1 man crew is left
- US Decreased 155 mm long tom artillery barrage price from 300 munnition to 250 munnition
- US Increased howitzer gun nest hitpoints
- US Rebalanced Airborne engineers (320MP, demolitions without upgrade and can throw satchels)
- US Reduced AT Threadbreaker ability range
- CW Reduced effect of "button enemy vehicle" ability
- CW Fixed 17pdr emplacement was still buildable in every doctrine
- CW Typhoon bombing ability price decreased from 150 to 135 munnition
- CW Typhoon incendiary bombing ability price decreased from 200 munnition to 165 munnition
- CW Changed roayal engineers command tree that canadian M4 support OR Firefly is now directly after M10 unlock
- CW Rebalanced Bren carrier and WASP
- CW Increased Dingo efficiency
- CW Removed crusader AA ground fire
- CW Increased howitzer gun nest hitpoints
- CW Tuned crusader damage and suppression a bit
- WH Increased StuPa range by 5
- WH Fuel trade price increased from 100 munnition to 125 munnition, increased recharge time by 90
- WH Increased Tiger "Late" price from 900 MP 155 fuel to 975 MP 170 fuel
- WH Increased Tiger price from 875 MP 155 fuel to 950 MP 165 fuel
- WH Decreased Panther G fuel price by 10
- WH Grenadiers MP44 upgrade gives 2 MP44s instead of 3, reduced munnition price by 15
- WH Panzer IV Mass production now requires 2 CP instead of 1
- WH Blitzkrieg ability now requires 1 CP instead of 2 for unlock
- WH Changed AT infantry type to tp_infantry
- WH Increased 50mm pak price to 250MP
- WH Added aim time to some TD which were missing it
- WH Removed sdkfz234 attack ground
- WH Decreased Panzer IV Ausf. F2 price from 500 MP 70 Fuel to 460 MP 60 Fuel
- WH Increased howitzer gun nest hitpoints
- WH Reduced AT Threadbreak ability range
- PE Fuel trade price increased from 100 munnition to 125 munnition, increased recharge time by 90
- PE Increased base Jagdpanther cost to 1000 MP and 180 fuel (900 + 160 after reduction)
- PE Decreased base Nashorn cost to 560 MP 75 fuel (500 + 60 after reduction)
- PE Increased base Jagdpanzer IV/70 cost to 600 MP 85 fuel (540 + 70 after reduction)
- PE Henschell panzerknacker ability decreased cost from 275 munnition to 250 munnition
- PE FW bombing run price decreased from 250 munnition to 215 munnition
- PE Increased Marder I and III fuel upkeep (I had 0)
- PE Added aim time to some TD which were missing it
- PE Decreased Assault Grenadiers price to 435 MP
- PE Changed command tree, wespe is now in more "arty" based subtree, mine layer in more defensive subtree and other changes
- PE Increased 50mm pak price to 250MP
- ALL Tank commanders can be healed by aid stations/ambulances etc.
- ALL Changed internal function of direct fire ability a bit
- ALL Changed internal function of certain AP rounds
- ALL Recon planes now should properly enter the map before being shot down (experimental testing, will be added to all planes if it will work)

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