[KSK] Multigaming eSports Clan e.V. - News - CoH Blitzkrieg Mod 4.8.3.0 Patch

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CoH Blitzkrieg Mod 4.8.3.0 Patch
15.11.2014 um 17:33 Uhr - [KSK]WestMc002
Für Company of Heroes erschien ein neuer Patch für den bekannten Blitzkrieg Mod.
Dieser trägt die Versionsnummer 4.8.3.0.
Ihr könnt den 49mb großen Patch, wie gewohnt, bei uns downloaden.

Hier der aktuelle Changelog:

Bugfixes:
- US Removed initial heal ability recharge on Airborne HQ squad
- US / WH Some units getting too much damage after activating AP rounds
- US M8 Greyhound missing from build menu in some cases
- CW Rifle grenades / bren not being able to be upgraded when one of them has already been upgraded
- WH Triage center medics will not be selectable
- WH Jagdpanzer IV/48 was not being able to destroy with HEAT rounds
- WH PzIV was not being able to destroy with HEAT rounds
- WH Teller mine model changed to the PE one
- PE Hetzer was not being able to destroy with HEAT rounds
- PE Sniper missing some pause between shots (was obvious especially in rapid fire ability), still lower other snipers

Balance:
- US Changed 37mm gun canister round price from 35 munnition to 25 munnition
- US Reduced rangers .30 cal cost from 550 to 475, they are also buildable without Veterancy Training
- US Motorpool upgrade MP cost increased by 50
- US Motorpool MP cost reduced by 50
- US Increased satchel charges damage against bunkers
- US Removed M9 bazooka random drop
- US Added M9 bazooka 100% drop when AT squad is killed
- US Increased M4A3E2 Jumbo call in cooldown time from 180 to 300 secs
- US Incrased M26 Pershing Ace call in cooldown time from 420 to 600 secs
- US Slightly increased 57mm penetration against lower-tier tanks
- CW Reduced M1897A4 AT gun accuracy
- CW Reduced M1897A4 AT gun hitpoints
- CW Small tunning of Bren carrier, should be a bit more resistant
- WH Limited nebelwerfers and 75mm leig 18 to 2
- WH Removed panzershreck random drop
- WH Added panzershreck 100% drop when AT squad is killed
- WH Incrased Tiger Ace call in cooldown time from 420 to 600 secs
- WH Flame halftrack cost rebalanced - 275 MP, 35 Fuel, 0 Munnition now
- PE Changed cooldown of Focused Firing (37mm 250/8 HT) from 240 to 120 secs
- PE Paradrop heavy weapons can now be called on Luftwaffe Pioneers and cost reduced to 75 munnition
- PE Wespe price changed from 450 MP 45 fuel to 500 MP 45 fuel
- PE Butterfly bombs take a bit more time to initial camo
- PE Rebalanced sniper weapon to address the upper bugfix
- PE Removed panzershreck random drop
- PE Added panzershreck 100% drop when AT squad is killed
- PE Increased Jagdtiger call in cooldown time from 720 to 800 secs
- ALL Heavy Artillery victory target abilities recharge time changed from 180 secs to 270 secs, except CW Arty with 210 secs
- ALL Changed performance of anti-infantry mines (should kill more often)
- ALL Rebalanced range on which certain units (mostly scouts and snipers) can be detected (mostly by tanks and vehicles)

Experimental:
- US WSC MP cost reduced by 75
- CW Lieutenant called glider can now be called without garrisoning first
- CW Replaced RCA doctrine flares ability with recon plane ability
- WH KCH units no longer have Heroic CRITICAL table
- WH Reduced KCH reinforce cost from 55 to 46
- PE Hetzer with flamethrower reduced cost from 500 MP 60 fuel to 400 MP 60 fuel, limit to 2
- US M4 Crocodille reduced cost from 500 MP 60 fuel to 425 MP 60 fuel, already had limit ;o)



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